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Arms

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#1 torgo

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Posted 19 January 2017 - 09:44 AM

No Arms thread yet? It's almost like nobody's actually interested in it.

Admittedly, I don't even know if I am, but Splatoon taught me to not count anything out when it comes to weird new IPs from Nintendo. I also wanna know what these people look like when they're not fighting. Do they attach normal arms, or are they all dangly all the time?

 

gSLM319V-f1p6vJ9_U9LhmddmtFlpRZS.png

 

Here's the event trailer for historical reasons. Anyone have any thoughts on this one way or the other? I'd like to see this come with a set of JoyCons, since you need two full sets to play local 2-player (unless one person has a Pro Controller), but we all know that won't happen.

 

 



#2 Sage AtownKED

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Posted 19 January 2017 - 12:27 PM

Oh shit! I'm totally hype for this game.

 

I'm probably in the minority on this but Boxing was my favorite game in Wii Sports (Archery in resort), I had a lot of fun with it and it felt really good, almost 1:1 movement even before the Wii Motion+.

 

So ARMS coming to switch as basically Wii Sports Boxing on Phazon makes me very happy. Definitely a day 1 purchase for me. I like the art style and the weird ass characters too. I hope they could somehow fit some Punch-Out characters in this game. Like a mecha Little Mac or something to give him springy arms. And if they let you play with your Mii then it'll definitely be Wii Boxing+.

 

Overall I'm also happy that Nintendo hasn't given up on motion controls yet. I was concerned even when the Wii U launched, when wii remotes were mostly optional and a lot of games didn't even support it. When the Switch reveal trailer showed the device I didn't even think that the individual Joy-cons would have motion at all. I thought it would be just like the GamePad that would have motion in the tablet itself, not the controllers. Personally I'd love it if the next Switch-exclusive Zelda had motion controls like Skyward Sword, at least as an option. I think the joy-cons could handle that.



#3 Morgil

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Posted 19 January 2017 - 06:00 PM

Yeah, i'm pretty hyped for this game, too. I wanna see what else they have to reveal about it, but i could easily see this being the next Splatoon. Plus, i played through the entirety of Punch Out Wii with motion controls, and had a blast doing it. So i'm really anxious to see what comes from this game.

 

Also, Little Mac should have a cameo in this. Maybe unlock him be scanning his amiibo.


Edited by Billy "Buford" Morgil, 19 January 2017 - 06:01 PM.


#4 torgo

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Posted 19 January 2017 - 08:58 PM

Also, Little Mac should have a cameo in this. Maybe unlock him be scanning his amiibo.

 

I could see one or both of these happening. Maybe multiple ways to get him, kinda like in Super Mario Maker; either you fight your way up to him, or you can unlock him earlier with the amiibo.



#5 Ngamer01

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Posted 21 January 2017 - 03:38 PM

http://gonintendo.co...-the-ones-shown

 

There will be a bigger roster of playable characters than the few that was shown back at the Nintendo Switch's Treehouse presentation.

 

Some fighting stages will have destructible elements.  You can block special attacks, but no word if blocking said attacks occur blocking damage (ie taking 1 HP damage for each attempted hit of the special attack that's blocked).  As seen in the presentation, your special attack gauge fills as you strike and get hit.  If you played other fighters (especially Pokken's Burst meters), this element will feel familiar.

 

EDIT - Oh and if you're wondering why I didn't make this thread:  I'm really not interested in the game so far.


Edited by Ngamer01, 21 January 2017 - 03:39 PM.


#6 Ngamer01

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Posted 06 February 2017 - 07:03 AM

http://gonintendo.co...s-arms-modes-co

 

Nintendo speaks on ARMS's development:

 

The following info comes from a Famitsu interview with Nintendo's Kosuke Yabuki, the producer of Arms, as translated by NE...

 

F: I’m assuming that these prototypes are created to test very basic gameplay concepts. So, what kind of concept did Arms originate as? I would imagine it started as a boxing game where the characters’ arms would stretch out…

 

KY: No, it was not originally a concept for a boxing game. There are many fighting games, like Street Fighter or Super Smash Bros., or even “3D fighters” like Tekken, where the game is viewed side-on. Since the beginning of fighting games, the side view has been the mainstream, but I’ve always thought, why couldn’t we do it a little differently? However, it can be difficult to gauge depth in games where the camera is behind you. So I was absolutely convinced that it would not be suited for fighting games, which require precise distance control. But the fact that your arms extend, and that it takes a bit of time for them to impact, makes it quite likely your attacks will succeed. My idea was to have the game’s tactics revolve less around whether your attack would hit or not, and more around the timing and delay between your attacks connecting. So in pursuing a new kind of fighting game where the camera is behind you and your arms extend, Arms was born.

 

F: At this event, there are five characters available, each with three different types of arms. Will there be more characters in the retail version?

 

KY: There will be more characters, with more arm types. What we have available today is just a portion of what will be available in the full game. You can look forward to more information gradually coming out as the release date approaches.

 

F: You announced a single-player and online mode, but will there be any other modes available?

 

KY: There are many more that everyone can look forward to… but I can’t talk about them (laughs). Having only 1v1 matches in the online mode would be too exhausting, so there are other modes being prepared. However, the game is boiling down to 1v1 battles in the end, with them as the main focus and the other modes being on the side.

 

F: I see. What was the reason you chose to use the ‘thumbs up pose’ out of the numerous control schemes available?

 

KY: During the Switch’s development, we were wondering how we could hold the Joy-Con to play games. Even though it supports the standard grip, the Joy-Con fits in your palms nicely if you tilt them. I thought, if we were to make a game that involved swinging the Joy-Con around, it should use that kind of grip. So, we decided to combine the prototype that became the basis for Arms with that grip style. And, since the internal sensors are more accurate, you can control it with much lighter movement, so I don’t think it will be that tiring. Since there will probably be some people who aren’t good at the physical controls, we made it possible to play using the buttons as well. They can use the buttons on the Joy-Con, or the Pro Controller. It is also possible to play using just one Joy-Con, so you can share the fun and play with others.

 

F: Can they play without any problems, using only one Joy-Con?

 

KY: Yes. But their available actions might be a little limited. So you should use two Joy-Con when you’re looking to get serious… that’s how we designed the game.



#7 Ngamer01

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Posted 11 February 2017 - 08:15 AM

NCL has put out character and weapon trailers for ARMS:

http://gonintendo.co...eapons-trailers



#8 Ngamer01

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Posted 13 February 2017 - 07:56 AM

Interview with an ARMS developer:  http://gonintendo.co...online-and-more

 

 

The following comes from a Splatoon 2 dev interview in Famitsu, as translated by NE...

 

- initially choose from three arms in the final version of the game
- this will change later on
- the devs can't say whether you obtain new arms by defeating enemies, but likes the idea
- Nintendo will make sure to polish game balance as much as possible
- the devs also want to adjust it together with players in the long term
- various modes with different types of gameplay aside from 1v1 matches
- all modes can be played online
- there is mode that can be played casually online and is there to make sure players can be matched with other players who have a similar skill level
- the devs need a little more time to finish the game



#9 torgo

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Posted 13 February 2017 - 04:47 PM

Ya know, I'm not really a follower of Overwatch (I only know stuff about it because I visit Kotaku), but I have a feeling that Arms's developers have played it.

 

ArmsVsOverwatch.jpg



#10 Morgil

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Posted 20 March 2017 - 05:52 PM







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