While many Nintendo games don't appear to have loot boxes incoporate yet (hell, Nintendo just began its forray into season passes), loot boxes have been around for awhile on many free to play (ftp) games as a way to generate revenue for the developer. Often items include skins or voicelines, etc.
However, you may or may not be aware of the transition of loot boxes into more AAA-title games. Overwatch arguably does the loot box system very well. All characters and abilities are available from loading the game. The only items available in loot boxes in Overwatch are sprays, voicelines, player icons, highlight intros, and skins. Nothing can influence the actual gameplay yo give an advantage over another character. You can grind, as you get a loot box every time you level up which is about every hour and a half of gameplay.
While I haven't played it, the new Shadow of Mordor game has loot boxes in it, as a single player game. I'm not sure how this works really.
Major games like Cod and Battlefield have seen an increase in revenue in the loot box system compared to the season pass model, which can seperate the player base. Gears 4 was grindy as hell, but thankfully for only weapon skins or characters skins. There were abilities to unlock for character classes in Horde as well though.l, for example, to carry extra grenades as a soldier or do more turret damage as a heavy, etc. Halo 5 had the Req system in place, where once you unlock an item you won't he t it/a duplicate, again. Other games have duplicates, but you get their in game currency or credits towards "purchasing" or crafting an item you want, such as that Master Chief voiceline in Halo or playing as Raam, Skorge or Myrahh in Gears. Often, "events" incetivize consumers to grind for the chance at an unlock for a limited time (say, a weekend in Gears, or an event for 3 weeks in Overwatch), or can alternatively pay real money for a chance to unlock it. This is part of where the controversy kicks in. Paying for the chance (gambling?) to unlock your favorite character/skin.
Battlefront 2 is one of the latest additions to this. "Free DLC" has been advertised like crazy, but EA has failed to mention that the free characters will still be locked behind an in game progression system. They have plans to drop updates to have Finn or Phasma, Grievous or others in game, but can only be unlocked eith 60,000 credits (people have done the math: without completing challenges, this equates to about 40 hours of gameplay time). However, class abilities such as 30% higher defense or 25% extra samage are also available in game. This is a game-enhancing loot box, pay to win (ptw), BULLSHIT system. Many are cancelling pre-orders and boycotting the release whivh probably wont do a lot unfortunately, because Star Wars. The developers have been silent as well, ehich is shady. The reddit page is littered with complaints and objections to their method. https://www.reddit.c...arsBattlefront/
More to come, but wanted to start the discussion or debate for opinions and thoughts. For those thinking this may not pertain, what about when Nintendo incoporate this stuff into their games? Smash Bros with characters/skins/items behind loot boxes anyone? Mario Kart with the same stuff? I hate the thought of it.
Edited by gamerman99, 11 November 2017 - 06:32 PM.