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Member Since 22 Jun 2006
Offline Last Active Dec 14 2017 07:57 PM

Posts I've Made

In Topic: Legendary Pictures Acquires Pokémon Movie Rights

06 December 2017 - 09:12 PM

That it isn't Danny Davito is why the world deserves to end in hellfire

In Topic: Phendrana Orchestral Chamber

27 November 2017 - 06:27 PM

Muh dickkkkkkkkkk~

Saw them live this year. Actually met the band a few years ago when that album dropped. Have it signed and everything!


Good stuff. They had too much stage shit and blew a transformer though, so I only got half their set. :(

In Topic: Wolfenstein II: The New Colossus

18 November 2017 - 06:53 PM

The crew over at Giant Bomb shared the same sentiment about The New Colossus's gameplay, Conker. They really love the setting and set pieces but he was not fond of how the combat is handled.

That's something I noticed about the praise you said Easy Allies have the game, Plant: none of it had anything to do with how the game plays.

I'm not too big on FPSs but want to play this game for the spectacle. I'll just set it at an easy difficulty level and enjoy the... Hm, if I knew of a rollercoaster known for being enjoyable despite its lack of thrills I'd put it right here instead of this sentence explaining how I don't have an analogy.

The game isn't huge on spectacle though, at least not how like Halo is. There are one or two really neat sequences, but in general it's killing Nazis in prescribed arenas.

In Topic: Discussion: Loot Boxes in Games

12 November 2017 - 06:32 PM

I am completely fine with loot boxes in F2P games as long as they don't create pay-to-win scenarios. Devs have to make money, and games are expensive.


I am mostly fine with loot boxes in P2P games, but things get iffy. I get that video games are expensive to make, that dev teams are huge, and that game prices are as cheap as they have ever been and haven't gone up in conjecture with inflation. That money has to be offset somewhere, and if it's bullshit cosmetics I won't bother with, then fine.


But I also think it's slimy as hell at times. Games come with massive season passes, complete with DLC, skin packs, in-game currency, and a thousand other things. And then they add loot boxes on top of that. And then they do special events that last a few weeks with new loot, and you have to buy a ton of boxes in hopes of getting that loot. That's shitty.


Because here's the thing with multiplayer games: How you look is fucking important. You might not think it is, but it is. One of the reasons you're playing is to make yourself stand out from the rest, and devs know this. So they go, "hey throw us some money and maybe you'll be even cooler than your buds!" So you do. Or with like Destiny 2 where that ingram stuff to make you look cool comes in packs of three while armor comes in packs of four. That's fucking dirty. It's also a missing functionality from Destiny where you could reuse those things.


That's shitty.


Or in Shadow of War or whatever it is, wehre you're paying for in-game items that you'd normally unlock by playing. Now you just buy them to save time, but what does that say about the gameplay? What does that say about game balance? Grinding sucks. Add grinding, add a way to skip grinding via money, and profit off of poorly designing a game on purpose.


In some cases I really do get it though. Halo 5 has free updates for basically life, but there are loot box packs you can buy. I'd rather get free maps and stuff and offset it that way. That's cool. It makes sense. But a lot of these other games are doing this so you can pay and pay and pay and pay. That's a bit gross.

In Topic: So... What are you playing? (general discussion)

11 November 2017 - 10:01 PM

Currently running through my own game looking for bugs, missing assets, and mechanics in need of changing. First time actually playing it like a game game. Pretty cool.